Field log
Changelog
New environments
Latestv0.59.0- Larger maps with two new environments: rocky upland and coastal woodland.
- Upland bedrock blocks direct routes, while scree takes more effort to cross. Scattered woods provide timber; scrub traps have half the woodland catch chance.
- Coastal beaches, shallow inlets and deep-water cliffs offer different fishing opportunities and fish species. The ocean stays open through winter.
- Coastal drinking water needs planning: refill three daily rations at an inland spring or collect rain with a tarp, then boil each day’s water. Running dry costs health and energy.
- Dig coastal clay at marked inlet banks, not on sandy beaches.
Fairer hunts and better food
v0.52.0- Hunting encounters now name the animal before the shot.
- Lower-calorie game now appears closer to camp, so the journey better matches the possible reward.
- Tending a set gill net raises that night’s catch chance from 25% to 45%, or from 30% to 50% with cedar floats.
- Successful ordinary fishing trips now have a 25% chance to land 2–4 fish instead of one.
- Eating at least 250 kcal of gathered plants with supper restores 2 health.
- Endurance moose harvests can now occur 50 days apart.
- Unsalted smoked food now keeps for 90 days. Salt extends it to 105 days.
- Loadout selection now gives a broad terrain briefing without revealing the map.
Clearer survival choices
v0.51.0- Hunting markers are yellow for ordinary game and red for major game, with three sizes that hint at the animal’s size.
- Added a 5,000 kcal supper button.
- Daily winner stats remain visible after continuing into Endurance.
- Stone deposits can now be collected at the second clearing, and fur projects remain visible while their requirements are missing.
- The manual and action details now better explain gray trees, moose calling, seasonal herbs, smoked-food storage, and fishing limits.
Choose what to tinker
v0.50.0- Tinkering now opens a workbench where you choose what to make.
- Each project takes six or seven actions. Progress carries between days, but switching projects starts the new item from scratch.
- Ten new projects add improvements for fire-starting, firewood, bait, herbal medicine, untreated water, bows, axes, gill nets, and storm-proof traplines.
Closer traplines, deeper wilderness
v0.49.0- Pull traps here now recovers only the trap nearest to you instead of dismantling the whole trapline.
- Seed codes can now start Endurance runs, and Endurance results show, share, and replay the same seed.
- With a skinning knife, harvested beavers and moose now provide pelts and hides for warmer crafted gear.
- Bluebird mornings now restore energy and morale, while fresh game trails improve snare odds.
Handmade warmth and wilder days
v0.48.0- Hares taken by hunting or traps can now yield rare quality pelts.
- Two quality hare pelts can now be sewn into fur mittens for warmer nights.
- Snare kits can now turn wood into renewable replacement cord for long Endurance runs.
- Rare seeded windfalls, forage bounties, and wolf nights now break up familiar routines.
- Update notices now wait until you leave an active run, so they cannot cover the sleep or action controls.
- You can now enter a seed code to replay the same terrain, weather, wildlife, resources, rivals, and events.
- Practice runs now show and share their seed and simulation version, with an option to retry the same wilderness.
Faster starts and Endurance records
v0.47.0- Your last confirmed loadout can now be reused from the item picker.
- Endurance mode now saves your personal best locally and shows it on the home screen.
- Active traplines can now be pulled, recovering any deployed snare wire.
Better controls and clearer status
v0.46.0- The three-day weather forecast now follows your selected units.
- Tin cans can now be salvaged even when they appear beneath a secondary camp or another map feature.
- Desktop action panels now highlight the 1–9 shortcuts for numbered actions, including fishing and hunting.
- A visible status now confirms when today's drinking water is safe.
Shelters, spring, and survival tools
v0.45.0- Choose between four permanent shelter designs at build time, each with different costs, strengths, drawbacks (and artwork).
- Dugouts and log cabins can be reinforced with stone and upgraded with clay or tin-lined chimneys.
- You can now hunt small game with an axe when you don't have a bow - but it has much lower success rate and some injury risk
- Moose calls now become less effective with repeated use.
- Spring now returns in endurance mode eventually (though you have to have a good run to get there)
- Winning Daily runs can now continue from the same point in Endurance mode.
- Arrows and fishing hooks can now be crafted from costly amounts of wood and stone.
- Beaver opportunities are halved while the water is frozen.
- Added a metric/imperial toggle for temperature and weight.
- Added a Home button after completed runs.
- Added clearer map artwork for shelter designs, wire snares, and deadfall traps.